Weeks 1 & 2
1.accountability-responsibility to someone or for some action; the fact of being answerable to someone for something
2.Collaborate-to work together, esp. in some literary, artistic, or scientific undertaking
3.Expectation-a looking forward to; anticipation
4.Goal-the line or place at which a race, trip, etc. is ended
5.Integrity-the quality or state of being complete; unbroken condition; wholeness; entirety
6.Objective-of or having to do with a known or perceived object as distinguished from something existing only in the mind of the subject, or person thinking
7.Procedure-the act, method, or manner of proceeding in some action; esp., the sequence of steps to be followed
8.Respect-to feel or show honor or esteem for; hold in high regard
COMPUTER TERMS
1.Blog-a journal or diary written for public viewing on a website and consisting typically of personal reflections, commentary on current events, etc. arranged chronologically
2.Browser- software designed to enable a user to access and display data that is on the World Wide Web
3.Default-a preset choice, setting, etc. for automatic use as by a program when no other is specified by a user
4.Link-any of the series of rings or loops making up a chain
5.Publish-to make publicly known; announce, proclaim, divulge, or promulgate
6.Website-a location on the World Wide Web, consisting of one or more Web pages accessible at a single address
Weeks 3 &4
1. Algorithm- instructions
2. Boolean- certain operators
3. Conditional Statement- A statement true or false
4. Debug- take the errors out
5. Event handler- a routine for an event
6. Glitch- a problem with the programming
Weeks 5 & 6
1. Design
2. Problem- a dilemma to solve
3. concept-an idea
4. Brainstorming-to take a moment to think
5. Generate-to make
6. research-to look something up
7. Iterate-to repeat
8. Solution-an answer to a problem
9. construct-to make something
10. Test- to see if something works
11. Prototype- a real-working model
12. Evaluate-to test
Weeks 9 & 101. Actions-Something that happens in response to an event. Examples, setting a score, playing a sound etc.
2. Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events-Specify how objects should behave
4. Executable file-a stand alone game
5. GML-Programing language built into game maker
6. Instances-Is one particular ______ of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game
11. Variables-Are memory locations that store information
Weeks 11 & 12 fuel cell-A cell producing an electric current directly from a chemical reaction
incinerate-to burn something
limitation-restrictions
offset-A consideration or amount that diminishes or balances the effect of a contrary one
packet-A block of data transmitted across a network
pneumatic-using gasses to pressure the item, a pneumatic drill
recycle-to reuse something
specifications-certain things that are needed
tangent-touching the edge of something
work-to do something and get paid
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20
1.accountability-responsibility to someone or for some action; the fact of being answerable to someone for something
2.Collaborate-to work together, esp. in some literary, artistic, or scientific undertaking
3.Expectation-a looking forward to; anticipation
4.Goal-the line or place at which a race, trip, etc. is ended
5.Integrity-the quality or state of being complete; unbroken condition; wholeness; entirety
6.Objective-of or having to do with a known or perceived object as distinguished from something existing only in the mind of the subject, or person thinking
7.Procedure-the act, method, or manner of proceeding in some action; esp., the sequence of steps to be followed
8.Respect-to feel or show honor or esteem for; hold in high regard
COMPUTER TERMS
1.Blog-a journal or diary written for public viewing on a website and consisting typically of personal reflections, commentary on current events, etc. arranged chronologically
2.Browser- software designed to enable a user to access and display data that is on the World Wide Web
3.Default-a preset choice, setting, etc. for automatic use as by a program when no other is specified by a user
4.Link-any of the series of rings or loops making up a chain
5.Publish-to make publicly known; announce, proclaim, divulge, or promulgate
6.Website-a location on the World Wide Web, consisting of one or more Web pages accessible at a single address
Weeks 3 &4
1. Algorithm- instructions
2. Boolean- certain operators
3. Conditional Statement- A statement true or false
4. Debug- take the errors out
5. Event handler- a routine for an event
6. Glitch- a problem with the programming
Weeks 5 & 6
1. Design
2. Problem- a dilemma to solve
3. concept-an idea
4. Brainstorming-to take a moment to think
5. Generate-to make
6. research-to look something up
7. Iterate-to repeat
8. Solution-an answer to a problem
9. construct-to make something
10. Test- to see if something works
11. Prototype- a real-working model
12. Evaluate-to test
Weeks 9 & 101. Actions-Something that happens in response to an event. Examples, setting a score, playing a sound etc.
2. Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events-Specify how objects should behave
4. Executable file-a stand alone game
5. GML-Programing language built into game maker
6. Instances-Is one particular ______ of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game
11. Variables-Are memory locations that store information
Weeks 11 & 12 fuel cell-A cell producing an electric current directly from a chemical reaction
incinerate-to burn something
limitation-restrictions
offset-A consideration or amount that diminishes or balances the effect of a contrary one
packet-A block of data transmitted across a network
pneumatic-using gasses to pressure the item, a pneumatic drill
recycle-to reuse something
specifications-certain things that are needed
tangent-touching the edge of something
work-to do something and get paid
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20